DEVELOPERS ASSEMBLE

28th May 2014

DEVELOPERS ASSEMBLE

Developers Assemble!   Ok that was a bit of a geekish introduction to this weeks interactive department blog but with Emmet being kind enough to let me flex my writing muscles I’m going to try and marvel you a really cool initiative put together by the good guys...

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FROM THE GROUND UP!

28th May 2014

FROM THE GROUND UP!

Hey guys,   John back this week! Following Emmet’s post last week on building up a 3D model, I’m going to give you an insight on how the app which we use these models in is put together.   Building an application means myself and other...

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JIMMY MURAKAMI! LEGEND!

21st May 2014

JIMMY MURAKAMI! LEGEND!

After a couple off weeks out holidaying and conferencing I had a big follow up blog post I planned on delivering, but somethings have to wait.    Today I want to talk to you about Jimmy Murakami. Early yesterday morning I unfortunately got an email from Micheal at Keg...

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DRAWING TIME!

21st May 2014

DRAWING TIME!

Hey guys!   Today I thought we'd do something slightly different and show one possible way of developing a character concept. This is not THE way, it is one of many approaches. What approach you use can usually depend on what you're looking to achieve as an end...

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IT’S ALIVE!

14th May 2014

IT’S ALIVE!

Howdy folks,   While Patrick is setting up a quarantine zone here in Treehouse Republic (seriously, he’s got holsters for his disinfectants!) I thought I’d write my blog for this week.   Last week there were a few of us suffering from a serious case of...

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BLOG…GLUG…GLUG..GLUG

7th May 2014

BLOG…GLUG…GLUG..GLUG

While sailing to work at Treehouse Republic this morning, I realized that today was the turn of the Art Department to post something on the blog, but by the time I got there though, rain had diluted both my jeans and thoughts; and with no shard of any inspiration that...

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